Classes = Assassin (executioner), Paladin (blackguard), Vampire, Warlock (binder) Class Options = Cleric (death domain), Warlock ("new powers"), Hexblade (gloom pact), Wizard (Necromancy and nethermancy schools) Races = Revenant, Shade, Vyrloka, Dwarf, Eladrins ("the Pale Court"), Elves, Halfling, Humans 10 Paragon Paths (will list later) 4 Epic Destinies 2 pages of shadow/adventurer feat options.
1 page of equipment.
For heroes who bask in darkness.
The Shadowfell is a cold, grim place through which the spirits of the dead must pass on their way to... wherever. Dark, evil things live there, suffused with the power of shadow. Some mortals in the natural world learn how to tap into this source. Assassins. Necromancers. Hexblades. By all accounts, a ruthless lot. However, not all beings that draw strength from the Shadowfell are vile, blackhearted fiends. A few even dare to call themselves heroes, using the power of darkness to fight darkness. Are they evil? No. Deeply disturbed and hounded by their own dark demons? You bet.
Player's Options Heroes of Shadow focusses on characters that fight evil in ways that make others cringe. In addition to exploring the nature of the shadow power source, this book presents races, classes, feats, powers, and other options aimed at players hungry to play the archetypical antihero with a dark edge.